ABI Research: Activity trackers more popular than smartwatches in Q1 2014
Activity trackers are currently the most viable wearable device category, because they have a clear use case that cannot be matched by smartphones.
iPhone users focus on health, Android device owners prefer fitness
Health sites and apps have steady, high use in the early afternoon, though the most traffic and engagement happens around noon to 1pm.
These are the 6 distinct mHealth app publisher segments
Saud segments include established healthcare players, app specialists, helpers, medical specialists, fitness specialists, and connecters.
Physicians turning to digital tools to boost patient outcomes
Manhattan Research's study has found that 2 in 5 physicians said that using modern technologies to communicate with patients will improve patient outcomes.
Four Ps critical to effective mHealth: People, Places, Payment and Purpose
According to Deloitte, the key to the four dimensions is to be sure all are considered, which is associated with greater success and return on investment.
NPD predicts three different scenarios for wearable device market
The three different scenarios NPD talks about are Forward into the Past, Incidental to Essential, and Persuasive and Pervasive.
Three groups of companies to form the mHealth app ecosystem
Vital data like steps, calories burned and glucose readings will constitute the "core value" of the emerging mHealth app market.
Adolescents with chronic diseases are better off managing their health with mobile technologies
Teens suffering from chronic diseases often delay in seeking an appointment to report their symptoms. Mobile technology helps them overcome this.
6 hidden factors behind successful mHealth apps
These factors go beyond the common stuff like getting featured on an app store, great app design, usability and functionality and highly visible ad campaigns.
mHealth apps lack behavior-change techniques
The team has found two types of physical-activity apps, those focusing on educating users on different exercises and those supporting users' motivation.









