dacadoo

dacadoo raises Series B round from European private investors

The Zurich, Switzerland-based company's platform uses gamification and social features as well as personalized feedback to engage users to remain active.
Google Fit update

Google Fit gets instant insights, strength trainings and new integrations

For users with an Android Wear smartwatch, Google Fit will be able to automatically count strength trainings, including push-ups, sit-ups and squats.
Azumio - Nitric Oxide Test Strip Reader

Azumio’s Argus app updated with Nitric Oxide Test Strip Reader

Users are now able to quantify nitric oxide levels, monitoring the vital bioactive that maintains healthy blood pressure and increases athletic endurance.
Skulpt Chisel

Fitness tracker maker Skulpt raises $4.1M Series A

The news comes on the heels of Skulpt's unveiling of the Chisel, the company's next-gen product which already won the CES 2016 Innovations Award.
Argus Azumio

Stanford researchers to examine health and fitness data from 5M Azumio users

Sponsored by NIH, the study will measure how specific social behavior, activities and exercises correlate with the body mass index (BMI).
Runtastic Results

Runtastic Results is made for bodyweight training fans

The app includes a 12-week plan with a variety of workouts utilizing bodyweight exercise videos as well as a comprehensive Health & Nutrition Guide.
ClassPass

ClassPass raises $30M for its fitness platform

The company offers unlimited fitness, yoga, and dance classes for $99 per month; in January, it raised its previous round totaling $50 million.
Nabi Compete wearable

Activity tracker for kids unveiled – Nabi Compete

The device comes packaged with two kid-friendly bands that work with a companion mobile app offering competitive gamified approach to activity tracking.
Sworkit Kids app

Sworkit Kids launches to help kids stay active

Featuring exercise videos demonstrated by kids for kids, the application is also looking to teach children love exercise from an early age.
fitness app

Survey: 58% of smartphone users have downloaded a fitness/health app

The study has also found that 41% of respondents would not pay for a health app, while 20% would pay a maximum of $1.99, and 22% would pay $2.00 - $5.99.