Game-based home therapy utilizes personalized training technology to actively treat amblyopia in both children and adults.
Called Seeing AI, it uses computer vision which is built inside the app to deliver results in a fraction of a second.
A project of Samsung's C-Lab, the application is made to work with Gear VR to serve as a smart aid for the near blind and visually impaired.
Called Color Binoculars, it uses filters and the iPhone's camera to see the differences between colors, if not the colors themselves.
The device, which provides audio prompts and directional clues with a help of a Bluetooth-connected smartphone, has been redesigned to sit over the ears.
The Sunu Band connects to the Sunu Tag locator beacons, and can also tell time via discreet vibrations; it is available through Indiegogo for as little as $159.
The company also closed seed round of funding worth $790,000; it expects to debut its technology platform to the public in the middle of 2016.
Researchers also unveiled a pilot app that uses existing sensors and cognitive technologies to inform blind people on the CMU campus about their surroundings.
Dubbed XploR mobility cane, the device uses smartphone technology such as GPS, camera and Bluetooth to recognize familiar faces from up to 10 meters away.
The mVT Service, which is available only by prescription, works with a companion app that can be used on any Apple smartphone or tablet.