Widerun users VR to make indoor cycling more engaging

Widerun

Italy-based Widerun is looking to make indoor cycling more engaging with the help of modern virtual reality technologies. The company is currently running a Kickstarter campaign that wants to raise $30,000 to help bring the device to market.

Said device connects to VR headsets — including the Oculus Rift and Samsung VR — through a PC/smartphone across Bluetooth LE. The setup promises realistic look and feel, so that changing gears is felt inside the virtual environment.

However, the “immersive biking experience” comes with a caveat and that has little to do with Widerun. The infamous “puke problem” is still present as there’s still lag between the onscreen graphics and the user’s actual physical movements. Perhaps the company finds a way to circumvent this, but as far as we see things – this is something Oculus and Samsung will have to tackle rather than a VR app/service makers such as Widerun.

Nevertheless, we tend to believe that 100% real-time VR is just around the corner, and that soon enough – no one will be puking from VR apps and games.

Widerun is not the first company looking to tackle the immersive fitness market. Last year, we’ve seen Runtastic’s app for Oculus Rift, and there’s also Zwift though it’s primary focus is on computer screens.

Right now, users can secure a Widerun trainer kit for £300 (around $450).

[Via: VentureBeat]